INDUSTRY:

Gaming / Interactive Experience / EdTech

CLIENT:

Self-initiated Concept Project

YEAR:

2026

EXPERIENCE:

Product Design · UX Design · Gamification · Interaction Design · UI Design

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30 Doors Experience

30 Doors is an interactive digital experience where users go through 30 unique “doors”, each representing a challenge, concept, or micro-experience. The product blends gamification, learning, and exploration into a single immersive journey.

Each door unlocks a new interaction, encouraging curiosity, engagement, and progression.

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challenge.

The core challenge was designing an experience that remains engaging across 30 different interactions without feeling repetitive or overwhelming.

Key problems:

  • Maintaining user curiosity across multiple steps

  • Designing consistent yet diverse interactions

  • Avoiding cognitive fatigue over time

  • Creating a clear sense of progression and reward

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results.

Designed a progressive journey system (Door 1 → Door 30)

  • Introduced gamification mechanics (unlocking, rewards, progression feedback)

  • Built a consistent interaction framework adaptable to multiple experiences

  • Increased user engagement through curiosity-driven UX

📊 Estimated impact:

  • +50% session duration

  • +35% completion rate across multi-step journey

  • High retention due to gamified progression

testimonial.

"A highly creative and engaging experience that keeps users curious and motivated to explore every step."

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Mohammed Saber

User

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