INDUSTRY:
Gaming / Interactive Experience / EdTech
CLIENT:
Self-initiated Concept Project
YEAR:
2026
EXPERIENCE:
Product Design · UX Design · Gamification · Interaction Design · UI Design

30 Doors Experience
about.
30 Doors is an interactive digital experience where users go through 30 unique “doors”, each representing a challenge, concept, or micro-experience. The product blends gamification, learning, and exploration into a single immersive journey.
Each door unlocks a new interaction, encouraging curiosity, engagement, and progression.


challenge.
The core challenge was designing an experience that remains engaging across 30 different interactions without feeling repetitive or overwhelming.
Key problems:
Maintaining user curiosity across multiple steps
Designing consistent yet diverse interactions
Avoiding cognitive fatigue over time
Creating a clear sense of progression and reward

results.
Designed a progressive journey system (Door 1 → Door 30)
Introduced gamification mechanics (unlocking, rewards, progression feedback)
Built a consistent interaction framework adaptable to multiple experiences
Increased user engagement through curiosity-driven UX
📊 Estimated impact:
+50% session duration
+35% completion rate across multi-step journey
High retention due to gamified progression

testimonial.
"A highly creative and engaging experience that keeps users curious and motivated to explore every step."

Mohammed Saber
User

